Thursday, March 29, 2012

Link for game

Game Link

Unity Tutorials post 3 Final

Made it web executable. Only part I didn't get from the list on BlackBoard was the second level with a Maya model (forgot Maya hasn't been re-installed on my laptop).

Monday, February 20, 2012

Characters for GameSalad STEM Game

These are the baby characters that go on the Punnett Squares in the game. Jessi Cut them out, and I've been drawing them.  I have all the parents done now, and only have to color in two more babies. We did change the brown cat to grey to alleviate confusion and I'm pretty sure we are not using the dogs.  We had to down-size the levels a little. 
I'm working on the coding and scripting tutorials on Design3.  







Thursday, February 2, 2012

Last minute change

The sound node is stuck in a weird place (won't move at all), but it works.  And the custom texture was fixed.  The door trigger is still broken.

Last few screen shots

I have been in the Mac Lab working every free moment I have.  And still, the custom texture imports have not worked (I tried at least 20 times), my sound broke, and the trigger does not function.



Tuesday, January 31, 2012

Working Fast

Since my computer gets to dangerously hot temperatures on the Windows system, all of my level design work is being done in the Mac Lab.  However, this proves that I am picking up UDK faster than most other programs we've looked at.  (By the way, hope you're happy I'm spending my birthday in the Mac Lab working away at UDK... at least it's pretty fun)






Tuesday, January 24, 2012

Starting the Level Tutorial

Started the level tutorials.  I have to get my laptop re-partitioned to work on UDK outside of class.

builder

lights

walls

Monday, January 23, 2012

UDK Tutorials

I only grabbed two screenshots of the UDK tutorials so far.  I will get more when I get to the level design courses.  Sadly, I also forgot to get a screenshot of the landscape brush tools when I was messing around with them in class (however, that is one tool that I am now very confident in).

The shots I did get were from the learning to make particle effects tutorials (Also pretty confident in those now).