Since my computer gets to dangerously hot temperatures on the Windows system, all of my level design work is being done in the Mac Lab. However, this proves that I am picking up UDK faster than most other programs we've looked at. (By the way, hope you're happy I'm spending my birthday in the Mac Lab working away at UDK... at least it's pretty fun)
Tuesday, January 31, 2012
Tuesday, January 24, 2012
Starting the Level Tutorial
Started the level tutorials. I have to get my laptop re-partitioned to work on UDK outside of class.
builder
lights
walls
Monday, January 23, 2012
UDK Tutorials
I only grabbed two screenshots of the UDK tutorials so far. I will get more when I get to the level design courses. Sadly, I also forgot to get a screenshot of the landscape brush tools when I was messing around with them in class (however, that is one tool that I am now very confident in).
The shots I did get were from the learning to make particle effects tutorials (Also pretty confident in those now).
The shots I did get were from the learning to make particle effects tutorials (Also pretty confident in those now).
Wednesday, December 14, 2011
Finals Equal Big Post
Here's the list of what I did:
2D Introduction
2D Credits
Environment with a small wind effect (that got corrupted in transfer and couldn't be used)
Compiled the scenes into iMovie (after team members rendered them)
Here's the evidence:
2D Introduction
2D Credits
Environment with a small wind effect (that got corrupted in transfer and couldn't be used)
Compiled the scenes into iMovie (after team members rendered them)
Here's the evidence:
Environment Render
2D Opening
Credits
Compiled scenes.
Tuesday, November 15, 2011
New Sky Dome
... seeing as it seems smarter to make my own sky scene and then make it into a sky dome, I went into Photoshop and threw together a quick sky. It will look weird on the picture I post first, but I'll post the finished dome later; I'm about dead after working all day on animations. :D
Sunday, November 13, 2011
Playing with Color
I was just playing around with different materials in Maya on the pendant. I didn't save this one, just wanted a picture for reference later.
Saturday, November 12, 2011
Final Model Beginnings
So, while working on the short film openings and credits, I'm also working on the model for the final project where we get to print out our models on the 3D printer in the engineering dept. I'm going for the steampunk style since I have fallen in love with it lately. If this turns out okay, then I may send it off to be printed in metal. That would be really cool.
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