But, that's not my problem. Alex so awesomely helped me get my Maya model into ZBrush, but when I load it into ZBrush, it gets a star in the middle, like this:
Wait... I fixed it! While I was typing here I went back and fiddled with it. I forgot you have to make the object a polymesh. So, now it works! It looks like this now:
Also, I'm guessing I'm having trouble loading my head part because it has a poke face on it, but I'll ask when I get to class.
I'll get to work on the other tutorials that you sent, Jeff.
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